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Most beholders are solitary creatures due to their paranoid nature they distrust even other beholders. A beholder could dream up any creature its twisted mind conjures up in its dreams including other variations of beholders such as those described below. Often, the new beholder and the creator beholder will fight to the death (much to the relief of other creatures). Occasionally, when this happens, the dream will become a warp in reality with the dreamed up beholder becoming a real, living being. When a beholder dreams, it might dream of other beholders or even of a copy of itself. Reproductionīeholders do not reproduce in a typical manner. Usually, beholder kin that are further from other kin in geography, tend to have increasingly different physical attributes.
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Its skin is tough and gnarly though many variations exist in the physical attributes of a beholder. These eye stalks surround its head giving the beholder the ability to see all around itself, even when it sleeps with the eyestalks remaining alert.
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If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it.īeholders have the appearance of large, floating heads with a single, very large eye dominating the centre of its face, a mouth of vicious teeth and about 10 eyestalks protruding from its head. If the target is a Large or smaller non-magical object or creation of magical force, it is disintegrated without a saving throw.
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If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. Disintegration Ray: If the target is a creature, it must succeed on a DC 16 Dexterity saving throw or take 45 (10d8) force damage.On a failure, the creature is petrified until freed by the greater restoration spell or other magic. It must repeat the saving throw at the end of its next turn.
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On a failed save, the creature begins to turn to stone and is restrained.
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